Usage instructions
The following instructions show how to build and test the cubinterpp header library in a python environment.
Prerequisites
Refer to installation prerequisites.
Single header library
The easiest way to use cubinterpp in your project is to use the single header library.
Starting with release
v0.8.0 each
release comes with the single header library as asset. Alternatively, you can
build the single header library yourself with (assuming python3 is already
installed):
python3 create_single_header.py \
--entry include/cubinterpp.hpp \
--output ./build/cubinterpp_header.hpp \
--license LICENSE
Since mdspan is not yet supported in the standard library you also need to get its corresponding single header library from the mdspan repository.
After putting both cubinterpp_header.hpp and mdspan.hpp into you include
directory, you can use cubinterpp in your project by just adding it to the
includes in your codebase:
Build from source
To build the header library for usage in Python, it's recommended to use
cmake. An appropriate cmake configuration is provided in
the main
CMakeLists.txt.
Prior to compilation, the required external libraries are downloaded
automatically using the cmake FetchContent module. Prior to building, make sure
cmake is installed and configured with a C++ compiler like e.g.
gcc. In order to create the python module, the
development python library is also required.
In order to do so on a Debian based system, install cmake, gcc, g++ and
python3.11-dev (change the python version depending on your configuration):
Set the appropriate environment variables (it's recommended to add these lines
to e.g. your .bashrc):
Then create the build directory, configure and build using:
This should build and automatically copy the library file cubic_spline.*.so
into the cubinterpp directory.
Testing
This library comes with severals
tests. To run all
tests, first build and then run (while remaining in the build directory):
Interpolating and plotting the results
A python program is provided to compare the three interpolation types. Data preparation and visualization is done in python with mlpyqtgraph.
In order to run the python program, it's recommended to install uv and issue:
This should install all required python dependencies automatically and run the python program that does the interpolation and plotting, resulting in the comparison plot shown at the top of this document.
Higher interpolation dimensions
By default, the library offers both linear and cubic spline interpolation classes
up to three dimensions with std::vector input types. If you'd like to implement
higher dimensions, it is recommended to inherit from the respective
N-dimensional base class.
Linear interpolation
For linear interpolation beyond three dimensions, inherit from
LinearInterpND<T, N>. For example, for four-dimensional linear interpolation:
#include "linear_interp.hpp"
template <typename T>
class LinearInterp4D : public LinearInterpND<T, 4> {
using Vector = std::vector<T>;
using Vector4 = cip::VectorN<T, 4>;
public:
explicit LinearInterp4D(const Vector &x, const Vector &y,
const Vector &z, const Vector &w, const Vector4 &f)
: LinearInterpND<T, 4>(f, x, y, z, w)
{}
~LinearInterp4D() { }
};
To use the direct-formula uniform indexer (see Indexing method
below), pass cip::IndexMethod::Uniform as the third template argument:
Cubic spline interpolation
For cubic spline interpolation in 1, 2, or 3 dimensions, the CubicInterp class
template in cubic_interp_impl.hpp can be used directly via type aliases such as
MonotonicCubicInterp1D, NaturalCubicInterp2D, NaturalCubicInterp3D, etc.
For higher dimensions, inherit from CubicInterpND<T, N> and implement the pure
virtual calc_slopes method. SlopePolicy from slopes.hpp can be
used to reuse the built-in slope algorithms. For example, for four-dimensional
monotone cubic interpolation:
#include "cubic_interp.hpp"
#include "slopes.hpp"
template <typename T>
class MonotonicCubicInterp4D : public cip::CubicInterpND<T, 4> {
using Vector = std::vector<T>;
using Vector4 = cip::VectorN<T, 4>;
using Mdspan1D = std::mdspan<T, std::dextents<std::size_t, 1>, std::layout_stride>;
public:
explicit MonotonicCubicInterp4D(const Vector &x0, const Vector &x1,
const Vector &x2, const Vector &x3,
const Vector4 &f)
: cip::CubicInterpND<T, 4>(f, x0, x1, x2, x3)
{
this->build(f, x0, x1, x2, x3);
}
~MonotonicCubicInterp4D() { }
Vector calc_slopes(const Vector& x, const Mdspan1D& f) const override {
return cip::SlopePolicy<cip::SlopeMethod::Monotonic>::template calc<T>(x, f);
}
};
To use the direct-formula uniform indexer, pass cip::IndexMethod::Uniform as the
third template argument of the base class:
Note
Note the counter-intuitive order of the constructor arguments in LinearInterpND
and CubicInterpND, due to the requirement that a parameter pack always needs to
come last. This can be corrected in the inheriting class's constructor. It is also
possible to use different input types, which might differ per application.
Indexing method
All interpolation classes select the cell index via a compile-time template
parameter of type cip::IndexMethod (defined in utils.hpp). Two strategies
are available:
| Value | Strategy | When to use |
|---|---|---|
cip::IndexMethod::BinarySearch (default) |
Binary search (std::upper_bound) |
Non-uniform or arbitrary grid spacing |
cip::IndexMethod::Uniform |
Direct formula \(\lfloor(x - x_0) / \Delta x\rfloor\) | Uniformly spaced grids only — faster |
For the ready-to-use type aliases (MonotonicCubicInterp1D,
NaturalCubicInterp2D, LinearInterp1D, etc.) the indexing method is the last
template parameter and defaults to cip::IndexMethod::BinarySearch:
// default — works with any grid spacing
cip::NaturalCubicInterp1D<double> spline(x, f);
// explicit binary-search indexing
cip::NaturalCubicInterp1D<double,
cip::BoundaryConditionType::Natural,
cip::IndexMethod::BinarySearch> spline(x, f);
// uniform indexing — faster, but only valid for uniform grids
cip::NaturalCubicInterp1D<double,
cip::BoundaryConditionType::Natural,
cip::IndexMethod::Uniform> spline(x, f);
Uniform indexing requires evenly spaced data
cip::IndexMethod::Uniform computes the cell index directly using the formula
\(\lfloor(x - x_0) / \Delta x\rfloor\), where \(\Delta x = (x_\text{back} - x_\text{front}) / (n - 1)\).
This is only correct when all input coordinate vectors are uniformly
spaced. Passing non-uniform grids with IndexMethod::Uniform will silently
produce wrong results — no runtime check is performed.